I worked on the environment, creating assets to populate a fictional 19th century city, combining classic Gothic architecture with contemporary.
"Adams Apartment", an abandoned building where an action sequence involving two hero characters, results in large portions of the set being destroyed.
For this I modelled the apartment based on the available plates to find clues as to the style and accompanying city layout. The main consideration was to build this asset with the destruction effects in mind. This required slightly more detailed models with unique uv layout. Since the camera is tight to the action through out the sequence.
In addition to this I modelled and textured several static buildings which appear through out the city scape, as well as some additional modelling and texturing of the main environment asset, the "Cathedral".